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Unreal Engine C++ API Reference > Runtime > MoviePlayer
Inheritance Hierarchy
- IMovieStreamer
- FMediaMovieStreamer
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include | #include "MoviePlayer.h" |
Syntax
class IMovieStreamer
Remarks
Interface for creating a movie streaming player. Should be one instance per platform.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BroadcastCurrentMovieClipFinished
(
const FString& MovieClipThatFinished |
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void | Cleanup () |
Called to allow the movie streamer to cleanup any resources once there are no movies left to play. |
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void | Forces the movie streamer to cancel what it's streaming and close. | |
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float | Gets the aspect ratio of the movie frames being streamed. | |
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FString | GetMovieName () |
Returns the name of the movie currently being played |
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FTexture2DRHIRef | GetTexture () |
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TSharedPtr< class ISlateViewport > | Gets a viewport interface which will be used to draw the movie. | |
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bool | Init
(
const TArray< FString >& MoviePaths, |
Initializes this movie streamer with all the movie paths (ordered) we want to play Movie paths are local to the current game's Content/Movies/ directory. |
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bool | Returns true if the movie being played in the last one in the play list | |
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IMovieStreamer::FOnCurrentMovieClipFinished TBaseMulticastDelegate_OneParam | ||
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void | PreviousViewportInterface
(
const TSharedPtr< ISlateViewport >& PreviousViewportInterface |
Tells the movie streamer about the viewport interface that was active before us. |
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void | Resume () |
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void | Suspend () |
Called by the engine on suspend/resume |
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bool | Tick
(
float DeltaTime |
Code run every tick for any additional per tick handling of playing the movie. |
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void | Called after the engine ticks. | |
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void | Called after rendering is finished. | |
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void | MediaFramework support. |
Classes
Type | Name | Description | |
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FOnCurrentMovieClipFinished |