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Unreal Engine C++ API Reference > Runtime > MoviePlayer > IMovieStreamer
- IMovieStreamer::Init()
- FMediaMovieStreamer::Init()
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include | #include "MoviePlayer.h" |
bool Init
&40;
const TArray< FString > & MoviePaths,
TEnumAsByte< EMoviePlaybackType > inPlaybackType
&41;
Remarks
Initializes this movie streamer with all the movie paths (ordered) we want to play Movie paths are local to the current game's Content/Movies/ directory.