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Unreal Engine C++ API Reference > Runtime > MessagingCommon > FMessageEndpoint
- IMessageReceiver::GetRecipientThread()
- FMessageEndpoint::GetRecipientThread()
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpoint.h |
Include | #include "MessageEndpoint.h" |
virtual ENamedThreads::Type GetRecipientThread&40;&41; const
Remarks
Gets the name of the thread on which to receive messages.
If the recipient's ReceiveMessage() is thread-safe, return ThreadAny for best performance. Name of the receiving thread.