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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageReceiver
- IMessageReceiver::GetRecipientThread()
- FMessageEndpoint::GetRecipientThread()
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageReceiver.h |
Include | #include "IMessageReceiver.h" |
ENamedThreads::Type GetRecipientThread&40;&41; const
Remarks
Gets the name of the thread on which to receive messages.
If the recipient's ReceiveMessage() is thread-safe, return ThreadAny for best performance. Name of the receiving thread.