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Unreal Engine C++ API Reference > Runtime > MessagingCommon > FMessageEndpoint
- IMessageReceiver::GetDebugName()
- FMessageEndpoint::GetDebugName()
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpoint.h |
Include | #include "MessageEndpoint.h" |
virtual FName GetDebugName&40;&41; const
Remarks
Gets the recipient's name (for debugging purposes). The debug name.