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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageReceiver
- IMessageReceiver::GetDebugName()
- FMessageEndpoint::GetDebugName()
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageReceiver.h |
Include | #include "IMessageReceiver.h" |
FName GetDebugName&40;&41; const
Remarks
Gets the recipient's name (for debugging purposes). The debug name.