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API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FStaticMeshLODResourcesToDynamic-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Convert
(
const FStaticMeshLODResources* StaticMeshResources, |
StaticMeshLODResourcesToDynamicMesh.h | ||
static bool Convert
(
const FStaticMeshLODResources* StaticMeshResources, |
StaticMeshLODResourcesToDynamicMesh.h |
Convert(const FStaticMeshLODResources *, const ConversionOptions &, FDynamicMesh3 &)
| Name | Convert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path | #include "StaticMeshLODResourcesToDynamicMesh.h" |
| Source | /Engine/Source/Runtime/MeshConversionEngineTypes/Private/StaticMeshLODResourcesToDynamicMesh.cpp |
static bool Convert
(
const FStaticMeshLODResources * StaticMeshResources,
const ConversionOptions & Options,
FDynamicMesh3 & OutputMesh
)
Convert(const FStaticMeshLODResources *, const ConversionOptions &, FDynamicMesh3 &, bool, TFunctionRef< FColor(int32)>)
| Name | Convert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path | #include "StaticMeshLODResourcesToDynamicMesh.h" |
| Source | /Engine/Source/Runtime/MeshConversionEngineTypes/Private/StaticMeshLODResourcesToDynamicMesh.cpp |
static bool Convert
(
const FStaticMeshLODResources * StaticMeshResources,
const ConversionOptions & Options,
FDynamicMesh3 & OutputMesh,
bool bHasVertexColors,
TFunctionRef < FColor > GetVertexColorFromLODVertexIndex
)
Parameters
| Name | Remarks |
|---|---|
| bHasVertexColors | Whether to add vertex colors to the output (if available) |
| GetVertexColorFromLODVertexIndex | Function for getting the vertex color of a given vertex index |