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API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FStaticMeshLODResourcesToDynamic-
| |
|
| Name |
ConversionOptions |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path |
#include "StaticMeshLODResourcesToDynamicMesh.h" |
Syntax
struct ConversionOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BuildScale |
FVector3d |
Mesh vertex positions are multiplied by the build scale |
StaticMeshLODResourcesToDynamicMesh.h |
|
| bWantMaterialIDs |
bool |
|
StaticMeshLODResourcesToDynamicMesh.h |
|
| bWantNormals |
bool |
|
StaticMeshLODResourcesToDynamicMesh.h |
|
| bWantTangents |
bool |
|
StaticMeshLODResourcesToDynamicMesh.h |
|
| bWantUVs |
bool |
|
StaticMeshLODResourcesToDynamicMesh.h |
|
| bWantVertexColors |
bool |
|
StaticMeshLODResourcesToDynamicMesh.h |
|