Navigation
Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaObjectPool
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
TSharedRef< ObjectType, ESPMode::ThreadSafe > AcquireShared&40;&41;
Remarks
Acquire a shared object from the pool.
Shared objects do not need to be returned to the pool. They'll be reclaimed automatically when their reference count goes to zero. The shared object.
See Also
AcquireUnique