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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaObjectPool
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
ObjectType &42; Acquire&40;&41;
Remarks
Acquire an untracked object from the pool.
Use the Release method to return the object to the pool. You can use the ToShared and ToUnique methods to convert this object to a tracked shared object later if desired. The object.
See Also
AcquireUnique
ToUnique