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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaObjectPool
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
void Reset
&40;
uint32 NumObjects
&41;
Remarks
Reset the pool and reserve a specified number of objects.
Parameters
Name | Description |
---|---|
NumObjects | Number of objects to reserve (default = 0). |
See Also
GetObject