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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaObjectPool
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
void Release
&40;
ObjectType &42; Object
&41;
Remarks
Return the given object to the pool.
This method can return plain old C++ objects to the pool. Do not use this method with objects acquired via AcquireShared or AcquireUnique, because those are returned automatically.