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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaRecorder
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaRecorder.h |
Include | #include "MediaRecorder.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaRecorder.cpp |
bool WaitPendingTasks
&40;
const FTimespan & InDuration
&41;
Remarks
Blocking call that will wait for all frames to be recorded before returning.