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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaRecorder
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaRecorder.h |
Include | #include "MediaRecorder.h" |
Syntax
struct FMediaRecorderData
Variables
Type | Name | Description | |
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FString | BaseFilename | BaseFilename(including with path and filename) for each recorded frames. |
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bool | bResetAlpha | If the format support it, set the alpha to 1 (or 255) |
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int32 | CompressionQuality | An image format specific compression setting. |
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EMediaRecorderNumerationStyle | NumerationStyle | How to numerate the filename. |
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TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafe > | PlayerFacade | The media player facade to record from. |
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EImageFormat | TargetImageFormat | The format to save the image to. |
Constructors
Type | Name | Description | |
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FMediaRecorderData
(
const TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafe >& InPlayerFacade, |