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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaRecorder > FMediaRecorderData
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaRecorder.h |
Include | #include "MediaRecorder.h" |
FMediaRecorderData
&40;
const TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafe > & InPlayerFacade,
const FString & InBaseFilename
&41;