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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
Syntax
float VerticalFieldOfView
Remarks
The initial vertical field of view (in Euler degrees; default = 60).
This setting is used only for 360 videos. It determines the portion of the video that is visible at a time. To modify the field of view at runtime in Blueprints, use the SetHorizontalFieldOfView function.
Please note that some 360 video players may be able to change only the horizontal field of view, and this setting may be ignored.
See Also
SetVerticalFieldOfView