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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
Syntax
float HorizontalFieldOfView
Remarks
The initial horizontal field of view (in Euler degrees; default = 90).
This setting is used only for 360 videos. It determines the portion of the video that is visible at a time. To modify the field of view at runtime in Blueprints, use the SetHorizontalFieldOfView function.
See Also
SetHorizontalFieldOfView