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Unreal Engine C++ API Reference > Runtime > MediaAssets > FMediaSoundGenerator
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h |
Include | #include "MediaSoundComponent.h" |
Syntax
struct FSoundGeneratorParams
Variables
Type | Name | Description | |
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bool | bEnvelopeFollowingEnabled | |
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bool | bSpectralAnalysisEnabled | |
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float | CachedRate | |
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FTimespan | CachedTime | |
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int32 | EnvelopeFollowerAttackTime | |
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int32 | EnvelopeFollowerReleaseTime | |
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TArray< float > | FrequenciesToAnalyze | |
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FTimespan | LastPlaySampleTime | |
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int32 | NumChannels | |
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TSharedPtr< FMediaAudioSampleQueue, ESPMode::ThreadSafe > | SampleQueue | |
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int32 | SampleRate | |
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Audio::FSpectrumAnalyzerSettings | SpectrumAnalyzerSettings |