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Unreal Engine C++ API Reference > Runtime > SignalProcessing > DSP
References
Module | SignalProcessing |
Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SpectrumAnalyzer.h |
Include | #include "DSP/SpectrumAnalyzer.h" |
Syntax
struct FSpectrumAnalyzerSettings
Variables
Type | Name | Description | |
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EFFTSize | FFTSize | |
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float | HopSize | Hop size as a percentage of FFTSize. |
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EWindowType | WindowType |
Constructors
Type | Name | Description | |
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Enums
Type | Name | Description | |
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EFFTSize | Actual FFT size used. For FSpectrumAnalyzer, we never zero pad the input buffer. |