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Unreal Engine C++ API Reference > Runtime > Media > IMediaTextureSample
- IMediaTextureSample::GetOutputDim()
- FWebMMediaTextureSample::GetOutputDim()
- IElectraTextureSampleBase::GetOutputDim()
- FMediaIOCoreTextureSampleBase::GetOutputDim()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
Include | #include "IMediaTextureSample.h" |
FIntPoint GetOutputDim&40;&41; const
Remarks
Get the sample's desired output width and height.
The output dimensions may be smaller than the frame buffer dimensions, because of horizontal and/or vertical padding that may be required for some formats. Output dimensions (in pixels).
See Also
GetTexture