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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ULiveLinkSourceSettings
- UObject::Serialize()
- ULiveLinkSourceSettings::Serialize()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceSettings.h |
Include | #include "LiveLinkSourceSettings.h" |
Source | /Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkSourceSettings.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.