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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkSourceFactory
- ULiveLinkFreeDSourceFactory
- ULiveLinkMasterLockitSourceFactory
- ULiveLinkMessageBusSourceFactory
- ULiveLinkPrestonMDRSourceFactory
- ULiveLinkVRPNSourceFactory
- ULiveLinkXRSourceFactory
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceFactory.h |
Include | #include "LiveLinkSourceFactory.h" |
Syntax
class ULiveLinkSourceFactory : public UObject
Remarks
Base class of factory that creates Source. A source can be created in the editor via the Live Link panel or at runtime via a connection string.
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< SWidget > | BuildCreationPanel
(
FOnLiveLinkSourceCreated OnLiveLinkSourceCreated |
Create a widget responsible for the creation of a Live Link source. |
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TSharedPtr< ILiveLinkSource > | CreateSource
(
const FString& ConnectionString |
Create a new source from a ConnectionString |
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EMenuType | GetMenuType () |
How the factory should be visible in the LiveLink UI. |
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FText | The name of the menu item (of any EMenuType) | |
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FText | The tooltip of the menu item (of any EMenyType) |
Enums
Type | Name | Description | |
---|---|---|---|
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EMenuType |
Typedefs
Name | Description |
---|---|
FOnLiveLinkSourceCreated |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< SWidget > | CreateSourceCreationPanel is deprecated. LiveLinkSourceFactory can now be used at runtime. This factory won't work until it's been updated. | |
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TSharedPtr< ILiveLinkSource > | OnSourceCreationPanelClosed
(
bool bMakeSource |
OnSourceCreationPanelClosed is deprecated. LiveLinkSourceFactory can now be used at runtime. The factory won't work until it's been updated. |