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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ULiveLinkRole
- ULiveLinkRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkTransformRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkLightRole::InitializeBlueprintData()
- ULiveLinkCameraRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkLightRole::InitializeBlueprintData()
- ULiveLinkCameraRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkBasicRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkTransformRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkLightRole::InitializeBlueprintData()
- ULiveLinkCameraRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkLightRole::InitializeBlueprintData()
- ULiveLinkCameraRole::InitializeBlueprintData()
- ULiveLinkLensRole::InitializeBlueprintData()
- ULiveLinkAnimationRole::InitializeBlueprintData()
- ULiveLinkAnimationRole::InitializeBlueprintData()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRole.h |
Include | #include "LiveLinkRole.h" |
virtual bool InitializeBlueprintData
&40;
const FLiveLinkSubjectFrameData & InSourceData,
FLiveLinkBlueprintDataStruct & OutBlueprintData
&41; const