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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ILiveLinkSource
- ILiveLinkSource::Update()
- FLiveLinkMessageBusSource::Update()
- FLiveLinkXRSource::Update()
References
| Module | LiveLinkInterface |
| Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
| Include | #include "ILiveLinkSource.h" |
virtual void Update&40;&41;
Remarks
Update the source. This is called in a critical path on the game thread. The user is expected to return quickly.