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FLiveLinkBaseBlueprintData |
Base blueprint data structure for a subject frame Can be used to do blueprint facilitator per role |
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FLiveLinkBaseDataStruct |
Wrapper around FStructOnScope to handle FLiveLinkBaseFrameData Can safely cast to the specific outer type |
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FLiveLinkBaseFrameData |
Base data structure for each frame coming in for a subject |
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FLiveLinkBaseStaticData |
Base static data structure for a subject Use to store information that is common to every frame |
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FLiveLinkCurveConversionSettings |
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FLiveLinkCurveElement |
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FLiveLinkCurveIntegrationData |
Helper struct for updating curve data across multiple frames of live link data. |
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FLiveLinkCurveKey |
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FLiveLinkCustomVersion |
Custom serialization version for all packages containing LiveLink dependent asset types. |
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FLiveLinkFrame |
Store frame information for animation data |
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FLiveLinkFrameData |
Store animation frame data |
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FLiveLinkFrameRate |
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FLiveLinkInterpolationInfo |
Information about the interpolation that was done Used to give some cues to the caller about what's happened |
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FLiveLinkInterpolationSettings |
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FLiveLinkLog |
This class represents a log of LiveLink output each of which can be a rich tokenized message |
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FLiveLinkMetaData |
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FLiveLinkRefSkeleton |
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FLiveLinkRoleTrait |
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FLiveLinkSourceBufferManagementSettings |
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FLiveLinkSourceDebugInfo |
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FLiveLinkSourceHandle |
A Blueprint handle to a specific LiveLink Source. |
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FLiveLinkSourcePreset |
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FLiveLinkSubjectFrame |
Store a subject complete frame data. |
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FLiveLinkSubjectFrameData |
Wrapper around static and dynamic data to be used when fetching a subject complete data |
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FLiveLinkSubjectKey |
Structure that identifies an individual subject. |
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FLiveLinkSubjectName |
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FLiveLinkSubjectPreset |
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FLiveLinkSubjectRepresentation |
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FLiveLinkTime |
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FLiveLinkTimeCode |
A Qualified TimeCode associated with. |
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FLiveLinkTimeCode_Base_DEPRECATED |
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FLiveLinkTimeSynchronizationSettings |
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FLiveLinkWorldTime |
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FOnLiveLinkSourceChangedDelegate |
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FOnLiveLinkSubjectChangedDelegate |
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FOnLiveLinkSubjectStaticDataReceived |
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FOptionalCurveElement |
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ILiveLinkClient |
Interface for streaming and consuming data from external sources into UE4. |
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ILiveLinkFrameInterpolationProcessorWorker |
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type |
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ILiveLinkFramePreProcessorWorker |
Basic object to apply preprocessing to a live link frame. |
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ILiveLinkFrameTranslatorWorker |
Basic object to translate data from one role to another It can be called from any thread |
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ILiveLinkSource |
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ILiveLinkSubject |
The base class of a LiveLink subject. |
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ULiveLinkController |
Basic object to control a UObject live link frames |
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ULiveLinkCurveRemapSettings |
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ULiveLinkFrameInterpolationProcessor |
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type |
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ULiveLinkFramePreProcessor |
Basic object to apply preprocessing to a live link frame. |
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ULiveLinkFrameTranslator |
Basic object to translate data from one role to another |
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ULiveLinkRole |
Basic object to extend the meaning of incoming live link frames. |
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ULiveLinkSourceFactory |
Base class of factory that creates Source. |
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ULiveLinkSourceSettings |
Base class for live link source settings (can be replaced by sources themselves) |
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ULiveLinkSubjectSettings |
Base class for live link subject settings. |
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ULiveLinkVirtualSubject |
A Virtual subject is made up of one or more real subjects from a source. |
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