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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkSource
- ILiveLinkSource::ReceiveClient()
- FLiveLinkXRSource::ReceiveClient()
- FLiveLinkMessageBusSource::ReceiveClient()
- FLiveLinkFreeDSource::ReceiveClient()
- FLiveLinkVRPNSource::ReceiveClient()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
Include | #include "ILiveLinkSource.h" |
void ReceiveClient
&40;
ILiveLinkClient &42; InClient,
FGuid InSourceGuid
&41;
Remarks
The source has been added to the Client and a Guid has been associated.