Navigation
Unreal Engine C++ API Reference > Plugins > LiveLinkFreeD > FLiveLinkFreeDSource
- ILiveLinkSource::ReceiveClient()
- FLiveLinkFreeDSource::ReceiveClient()
References
Module | LiveLinkFreeD |
Header | /Engine/Plugins/VirtualProduction/LiveLinkFreeD/Source/LiveLinkFreeD/Public/LiveLinkFreeDSource.h |
Include | #include "LiveLinkFreeDSource.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkFreeD/Source/LiveLinkFreeD/Private/LiveLinkFreeDSource.cpp |
virtual void ReceiveClient
&40;
ILiveLinkClient &42; InClient,
FGuid InSourceGuid
&41;
Remarks
The source has been added to the Client and a Guid has been associated.