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API > API/Runtime > API/Runtime/LiveLinkAnimationCore
Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only.
| Name | ULiveLinkRemapAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkAnimationCore/Public/LiveLinkRemapAsset.h |
| Include Path | #include "LiveLinkRemapAsset.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class ULiveLinkRemapAsset : public ULiveLinkRetargetAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRetargetAsset → ULiveLinkRemapAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULiveLinkRemapAsset
(
const FObjectInitializer& ObjectInitializer |
LiveLinkRemapAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ULiveLinkRemapAsset() |
LiveLinkRemapAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneNameMap | TMap< FName, FName > | Name mapping between source bone name and transformed bone name (returned from GetRemappedBoneName) | LiveLinkRemapAsset.h | |
| CurveNameMap | TMap< FName, FName > | Name mapping between source curve name and transformed curve name (returned from GetRemappedCurveName) | LiveLinkRemapAsset.h | |
| OnBlueprintCompiledDelegate | FDelegateHandle | Blueprint.OnCompiled delegate handle | LiveLinkRemapAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Blueprint Implementable function for getting a remapped bone name from the original | LiveLinkRemapAsset.h |
|
|
| Blueprint Implementable function for getting a remapped curve name from the original | LiveLinkRemapAsset.h |
|
|
void RemapCurveElements
(
TMap< FName, float >& CurveItems |
Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. | LiveLinkRemapAsset.h |
|
Overridden from ULiveLinkRetargetAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildPoseAndCurveFromBaseData
(
float DeltaTime, |
Build OutPose and OutCurve from the basic data. Called for every type of subjects. | LiveLinkRemapAsset.h | |
virtual void BuildPoseFromAnimationData
(
float DeltaTime, |
Build OutPose from AnimationData if subject was from this type. | LiveLinkRemapAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
LiveLinkRemapAsset.h |