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API > API/Runtime > API/Runtime/Engine
| Name | FCompactPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
Syntax
struct FCompactPose : public FBaseCompactPose< FAnimStackAllocator >
Inheritance Hierarchy
- FBasePose → FBaseCompactPose → FCompactPose
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NormalizeRotations() |
Normalizes all rotations in this pose. | BonePose.h | |
void ResetToAdditiveIdentity() |
Sets every bone transform to Identity. | BonePose.h |