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API > API/Runtime > API/Runtime/LiveLinkInterface
Base data structure for each frame coming in for a subject
subclass can't contains reference to UObject
| Name | FLiveLinkBaseFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkBaseFrameData
Derived Classes
FLiveLinkBaseFrameData derived class hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrivalTime | FLiveLinkTime | Time at which this frame was received - populated once inside pipeline | LiveLinkTypes.h | |
| FrameId | FLiveLinkFrameIdentifier | This frame identifier - populated once inside pipeline | LiveLinkTypes.h | |
| MetaData | FLiveLinkMetaData | Frame's metadata. | LiveLinkTypes.h |
|
| PropertyValues | TArray< float > | Values of the properties defined in the static structure. | LiveLinkTypes.h |
|
| Timestamps | TMap< FName, double > | This frame timestamps used for measuring latency | LiveLinkTypes.h |
|
| WorldTime | FLiveLinkWorldTime | Time in seconds the frame was created. | LiveLinkTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLiveLinkTime GetLiveLinkTime() |
Return the LiveLinkTime struct constructed from this frame data. | LiveLinkTypes.h |