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API > API/Runtime > API/Runtime/UMG
The base class for elements in UMG: slots and widgets.
| Name | UVisual |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/Visual.h |
| Include Path | #include "Components/Visual.h" |
Syntax
UCLASS (DefaultToInstanced, MinimalAPI)
class UVisual : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVisual
(
const FObjectInitializer& ObjectInitializer |
Components/Visual.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
Components/Visual.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Components/Visual.h | ||
virtual bool NeedsLoadForServer() |
Components/Visual.h |