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API > API/Runtime > API/Runtime/UMG
| Name | INamedSlotInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h |
| Include Path | #include "Components/NamedSlotInterface.h" |
Syntax
class INamedSlotInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsContent
(
UWidget* Content |
Determines if any slot holds the given widget. | Components/NamedSlotInterface.h | |
| Determines if any slot holds the given widget and the name of that slot. | Components/NamedSlotInterface.h | ||
| Gets the widget for a given slot by name, will return nullptr if no widget is in the slot. | Components/NamedSlotInterface.h | ||
| Gets the names for slots that we can store widgets into. | Components/NamedSlotInterface.h | ||
void ReleaseNamedSlotSlateResources
(
bool bReleaseChildren |
Releases named slot related resources. | Components/NamedSlotInterface.h | |
| Sets the widget for a given slot by name. | Components/NamedSlotInterface.h | ||
void SetNamedSlotDesignerFlags
(
EWidgetDesignFlags NewFlags |
Applies the designer flags to the all of the content in all the slots. | Components/NamedSlotInterface.h |