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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialInterface
- UMaterialInstance
- UMaterialInstanceConstant
- ULandscapeMaterialInstanceConstant
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h |
Include | #include "LandscapeMaterialInstanceConstant.h" |
Syntax
class ULandscapeMaterialInstanceConstant : public UMaterialInstanceConstant
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bEditorToolUsage | |
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uint32: 1 | bIsLayerThumbnail | |
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uint32: 1 | bMobile | |
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TArray< FLandscapeMaterialTextureStreamingInfo > | TextureStreamingInfo |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULandscapeMaterialInstanceConstant
(
const FObjectInitializer& ObjectInitializer |
ULandscapeMaterialInstanceConstant |
Functions
Type | Name | Description | |
---|---|---|---|
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FLandscapeMaterialTextureStreamingInfo & | AcquireTextureStreamingInfo
(
const FName& TextureName |
|
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float | GetLandscapeTexelFactor
(
const FName& TextureName |
|
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void |
Overridden from UMaterialInstance
Type | Name | Description | |
---|---|---|---|
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FMaterialResource * | ||
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bool |
Overridden from UMaterialInterface
Type | Name | Description | |
---|---|---|---|
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bool |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bDisableTessellation_DEPRECATED |