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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeMaterialInstanceConstant
- UObject::PostLoad()
- UMaterialInterface::PostLoad()
- UMaterialInstance::PostLoad()
- UMaterialInstanceConstant::PostLoad()
- ULandscapeMaterialInstanceConstant::PostLoad()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h |
Include | #include "LandscapeMaterialInstanceConstant.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.