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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
Little wrapper class to let edit layers expose some actions generically :
| |
|
| Name |
FEditLayerAction |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path |
#include "LandscapeEditLayer.h" |
Syntax
class FEditLayerAction
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeEditLayer.h |
|
FEditLayerAction
(
const FText& InLabel,
const FExecuteDelegate& InExecuteDelegate,
const FCanExecuteDelegate& InCanExecuteDelegate
)
|
|
LandscapeEditLayer.h |
|
Classes
Structs
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FCanExecuteDelegate |
TBaseDelegate_TwoParams< bool, const FExecuteParams &, FText & > |
|
LandscapeEditLayer.h |
| FExecuteDelegate |
TBaseDelegate_OneParam< FExecuteResult, const FExecuteParams & > |
|
LandscapeEditLayer.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CanExecuteDelegate |
FCanExecuteDelegate |
|
LandscapeEditLayer.h |
|
| ExecuteDelegate |
FExecuteDelegate |
|
LandscapeEditLayer.h |
|
| Label |
FText |
|
LandscapeEditLayer.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const FCanExecuteDelegate & GetCanExecuteDelegate()
|
|
LandscapeEditLayer.h |
|
const FExecuteDelegate & GetExecuteDelegate()
|
|
LandscapeEditLayer.h |
|
|
|
LandscapeEditLayer.h |
|