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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase > API/Runtime/Landscape/ULandscapeEditLayerBase/FEditLayerAction
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeEditLayer.h |
|
FEditLayerAction
(
const FText& InLabel,
const FExecuteDelegate& InExecuteDelegate,
const FCanExecuteDelegate& InCanExecuteDelegate
)
|
|
LandscapeEditLayer.h |
|
FEditLayerAction()
| |
|
| Name |
FEditLayerAction |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path |
#include "LandscapeEditLayer.h" |
FEditLayerAction()
FEditLayerAction(const FText &, const FExecuteDelegate &, const FCanExecuteDelegate &)
| |
|
| Name |
FEditLayerAction |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path |
#include "LandscapeEditLayer.h" |
FEditLayerAction
(
const FText & InLabel,
const FExecuteDelegate & InExecuteDelegate,
const FCanExecuteDelegate & InCanExecuteDelegate
)