Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase > API/Runtime/Landscape/ULandscapeEditLayerBase/FEditLayerAction
| Name | FExecuteParams |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
class FExecuteParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayer.h | |||
FExecuteParams
(
const ULandscapeEditLayerBase* InEditLayer, |
LandscapeEditLayer.h | ||
FExecuteParams
(
const FLandscapeLayer* InLayer, |
LandscapeEditLayer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditLayer | const ULandscapeEditLayerBase * | LandscapeEditLayer.h | ||
| Landscape | ALandscape * | LandscapeEditLayer.h | ||
| Layer | const FLandscapeLayer * | LandscapeEditLayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ULandscapeEditLayerBase * GetEditLayer() |
LandscapeEditLayer.h | ||
ALandscape * GetLandscape() |
LandscapeEditLayer.h | ||
const FLandscapeLayer * GetLayer() |
LandscapeEditLayer.h |