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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase > API/Runtime/Landscape/ULandscapeEditLayerBase/FEditLayerAction
| Name | FExecuteResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
struct FExecuteResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayer.h | |||
FExecuteResult
(
bool bInSuccess, |
LandscapeEditLayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSuccess | bool | LandscapeEditLayer.h | ||
| Reason | FText | LandscapeEditLayer.h |