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| Name | USphereNetObjectPrioritizer |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class USphereNetObjectPrioritizer : public ULocationBasedNetObjectPrioritizer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizer → ULocationBasedNetObjectPrioritizer → USphereNetObjectPrioritizer
Derived Classes
Structs
| Name | Remarks |
|---|---|
| FBatchParams | |
| FPriorityCalculationConstants |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinishBatch
(
const FBatchParams& BatchParams, |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void PrepareBatch
(
FBatchParams& BatchParams, |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void PrioritizeBatch
(
FBatchParams& BatchParams |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void PrioritizeBatchForDualView
(
FBatchParams& BatchParams |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void PrioritizeBatchForMultiView
(
FBatchParams& BatchParams |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void PrioritizeBatchForSingleView
(
FBatchParams& BatchParams |
Priority falls off linearly with distance from the object position to the view position. | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | |
void SetupBatchParams
(
FBatchParams& OutBatchParams, |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | ||
void SetupCalculationConstants
(
FPriorityCalculationConstants& OutConstants |
Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
Overridden from UNetObjectPrioritizer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinit () |
Called when the replication system is shutting down. | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | |
virtual void Init
(
FNetObjectPrioritizerInitParams& Params |
Called once at init time before any other calls to the prioritizer. | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h | |
virtual void Prioritize
(
FNetObjectPrioritizationParams& |
Prioritize a batch of objects. | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |