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| Name | ULocationBasedNetObjectPrioritizer |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h" |
Syntax
UCLASS (Transient, MinimalAPI, Abstract)
class ULocationBasedNetObjectPrioritizer : public UNetObjectPrioritizer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizer → ULocationBasedNetObjectPrioritizer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocationBasedNetObjectPrioritizer() |
Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h |
Structs
| Name | Remarks |
|---|---|
| FObjectLocationInfo |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssignedLocationIndices | UE::Net::FNetBitArray | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | ||
| Locations | TChunkedArray< VectorRegister, LocationsChunkSize > | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | ||
| WorldLocations | const UE::Net::FWorldLocations * | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister GetLocation
(
const FObjectLocationInfo& Info |
Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | ||
virtual void OnMaxInternalNetRefIndexIncreased
(
uint32 NewMaxInternalIndex |
Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | ||
void SetLocation
(
const FObjectLocationInfo& Info, |
Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | ||
void UpdateLocation
(
const uint32 ObjectIndex, |
Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h |
Overridden from UNetObjectPrioritizer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddObject
(
uint32 ObjectIndex, |
A new object want to use this prioritizer. | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | |
virtual void Deinit () |
Called when the replication system is shutting down. | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | |
virtual void Init
(
FNetObjectPrioritizerInitParams& Params |
Called once at init time before any other calls to the prioritizer. | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | |
virtual void RemoveObject
(
uint32 ObjectIndex, |
An object do no longer want to use this prioritizer. | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h | |
virtual void UpdateObjects
(
FNetObjectPrioritizerUpdateParams& |
A set of objects used by this prioritizer have been updated. | Iris/ReplicationSystem/Prioritization/LocationBasedNetObjectPrioritizer.h |