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Parameters passed to the prioritizer's UpdateObjects() call.
| Name | FNetObjectPrioritizerUpdateParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h" |
Syntax
struct FNetObjectPrioritizerUpdateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceProtocols | UE::Net::FReplicationInstanceProtocol const *const * | InstanceProtocols for updated objects. Index using 0..ObjectCount-1. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| ObjectCount | uint32 | The number of objects that have been updated. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| ObjectIndices | const uint32 * | Indices of the updated objects. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| PrioritizationInfos | FNetObjectPrioritizationInfo * | Infos for all objects. Index using ObjectIndices[0..ObjectCount-1]. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| StateBuffers | const UE::Net::TNetChunkedArray< uint8 * > * | State buffers for all objects. Index using ObjectIndices[0..ObjectCount-1]. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h |