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Parameters passed to the prioritizer's AddObject() call.
| Name | FNetObjectPrioritizerAddObjectParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h" |
Syntax
struct FNetObjectPrioritizerAddObjectParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceProtocol | const UE::Net::FReplicationInstanceProtocol * | The FReplicationInstanceProtocol which describes the source state data. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| OutInfo | FNetObjectPrioritizationInfo & | The info is zeroed before the AddObject() call. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| Protocol | const UE::Net::FReplicationProtocol * | The FReplicationProtocol which describes the internal state data. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h | |
| StateBuffer | const uint8 * | One can retrieve relevant information from the object state buffer using the FReplicationProtocol. | Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h |