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IOrientedProjectionTarget is a projection target that can return a normal in addition to the projected point
| Name | IOrientedProjectionTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/SpatialInterfaces.h |
| Include Path | #include "Spatial/SpatialInterfaces.h" |
Syntax
class IOrientedProjectionTarget : public UE::Geometry::IProjectionTarget
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IOrientedProjectionTarget() |
Spatial/SpatialInterfaces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3d Project
(
const FVector3d& Point, |
Spatial/SpatialInterfaces.h |
Overridden from IProjectionTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3d Project
(
const FVector3d& Point, |
Spatial/SpatialInterfaces.h |