Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- URuntimePartition
- URuntimePartitionLevelStreaming
- URuntimePartitionPersistent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartition.h |
| Include | #include "WorldPartition/RuntimeHashSet/RuntimePartition.h" |
Syntax
class URuntimePartition : public UObject
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBlockOnSlowStreaming | ||
| bool | bClientOnlyVisible | ||
| bool | bIsHLODSetup | ||
| FName | Name | ||
| int32 | Priority |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GenerateStreaming
(
const TArray< const IStreamingGenerationContext::FActorSetInstance* >& ActorSetInstances, |
||
| bool | IsValidGrid
(
FName GridName |
||
| bool | PopulateCellActorInstances
(
const TArray< const IStreamingGenerationContext::FActorSetInstance* >& ActorSetInstances, |
||
| bool |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FCellDesc |