Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- URuntimePartition
- URuntimePartitionPersistent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartitionPersistent.h |
| Include | #include "WorldPartition/RuntimeHashSet/RuntimePartitionPersistent.h" |
Syntax
class URuntimePartitionPersistent : public URuntimePartition
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Overridden from URuntimePartition
| Type | Name | Description | |
|---|---|---|---|
| bool | GenerateStreaming
(
const TArray< const IStreamingGenerationContext::FActorSetInstance* >& ActorSetInstances, |
||
| bool | IsValidGrid
(
FName GridName |
||
| bool |