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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet > API/Runtime/Engine/WorldPartition/RuntimeHashSet/URuntimePartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartition.h |
| Include | #include "WorldPartition/RuntimeHashSet/RuntimePartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartition.cpp |
bool PopulateCellActorInstances
&40;
const TArray< const IStreamingGenerationContext::FActorSetInstance &42; > & ActorSetInstances,
bool bIsMainWorldPartition,
bool bIsCellAlwaysLoaded,
TArray< IStreamingGenerationContext::FActorInstance > & OutCellActorInstances
&41;