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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/IWorldPartitionActorLoaderInterf-
Inheritance Hierarchy
- IWorldPartitionActorLoaderInterface::ILoaderAdapter
- FLoaderAdapterList
- FLoaderAdapterActorList
- FLoaderAdapterPinnedActors
- ILoaderAdapterSpatial
- FLoaderAdapterActor
- FLoaderAdapterShape
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorLoaderInterface.h |
| Include | #include "WorldPartition/WorldPartitionActorLoaderInterface.h" |
Syntax
class ILoaderAdapter
Remarks
Base class for actor loaders
Constructors
| Type | Name | Description | |
|---|---|---|---|
ILoaderAdapter
(
UWorld* InWorld |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferenceToActor
(
FWorldPartitionHandle& Actor |
||
| void | ForEachActor
(
TFunctionRef< void(const FWorldPartitionHandle&)> InOperation |
||
| TOptional< FBox > | |||
| TOptional< FColor > | GetColor () |
||
| FActorReferenceMap & | GetContainerReferences
(
UActorDescContainer* InContainer |
Helpers. | |
| const FActorReferenceMap * | GetContainerReferencesConst
(
UActorDescContainer* InContainer |
Helpers. | |
| TOptional< FString > | GetLabel () |
||
| bool | |||
| UWorld * | GetWorld () |
||
| bool | IsLoaded () |
||
| void | Load () |
||
| void | OnActorDescContainerInitialize
(
UActorDescContainer* Container |
||
| void | OnActorDescContainerUninitialize
(
UActorDescContainer* Container |
||
| void | OnRefreshLoadedState
(
bool bFromUserOperation |
||
| bool | PassActorDescFilter
(
const FWorldPartitionHandle& Actor |
Actors filtering. | |
| void | PostLoadedStateChanged
(
int32 NumLoads, |
||
| void | |||
| void | |||
| void | RemoveReferenceToActor
(
FWorldPartitionHandle& Actor |
||
| void | SetUserCreated
(
bool bValue |
||
| bool | ShouldActorBeLoaded
(
const FWorldPartitionHandle& Actor |
||
| void | Unload () |
||
| void |