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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
Syntax
class FDataLayerUtils
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AreWorldDataLayersActorDescsSane
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs |
||
| bool | FindDataLayerByShortName
(
const UDataLayerManager* InDataLayerManager, |
||
| TArray< const FWorldDataLayersActorDesc * > | FindWorldDataLayerActorDescs
(
const FActorDescViewMap& ActorDescViewMap |
||
| FString | GenerateUniqueDataLayerShortName
(
const UDataLayerManager* InDataLayerManager, |
||
| const TCHAR * | GetDataLayerIconName
(
EDataLayerType DataLayerType |
||
| const FDataLayerInstanceDesc * | GetDataLayerInstanceDescFromAssetPath
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs, |
||
| const FDataLayerInstanceDesc * | GetDataLayerInstanceDescFromInstanceName
(
const TArray< const FWorldDataLayersActorDesc* >& InWorldDataLayersActorDescs, |
||
| FString | GetSanitizedDataLayerShortName
(
FString InShortName |
||
| TArray< FName > | ResolvedDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
||
| bool | ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager* InDataLayerManager, |
||
| bool | SetDataLayerShortName
(
UDataLayerInstance* InDataLayerInstance, |