Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
Inheritance Hierarchy
- FWorldPartitionActorDesc
- FWorldDataLayersActorDesc
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayersActorDesc.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h" |
Syntax
class FWorldDataLayersActorDesc : public FWorldPartitionActorDesc
Remarks
ActorDesc for AWorldDataLayers actors.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FDataLayerInstanceDesc * | GetDataLayerInstanceFromAssetPath
(
FName InDataLayerAssetPath |
||
| const FDataLayerInstanceDesc * | GetDataLayerInstanceFromInstanceName
(
FName InDataLayerInstanceName |
||
| const TArray< FDataLayerInstanceDesc > & | |||
| bool | IsValid () |
Overridden from FWorldPartitionActorDesc
| Type | Name | Description | |
|---|---|---|---|
| bool | Equals
(
const FWorldPartitionActorDesc* Other |
||
| uint32 | GetSizeOf () |
||
| void | |||
| bool | |||
| void |