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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimePartition
Represents a cell descriptor, generated by runtime partitions. This is a streaming cell containing actors, without taking into account data layers, content bundles, etc.
| Name | FCellDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartition.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/RuntimePartition.h" |
Syntax
struct FCellDesc
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorSetInstances | TArray< const IStreamingGenerationContext::FActorSetInstance * > | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| bBlockOnSlowStreaming | bool | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| bClientOnlyVisible | bool | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| bIs2D | bool | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| bIsSpatiallyLoaded | bool | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| CellBounds | TOptional< FBox > | Optional cell bounds for partitions that work on uniform grids | WorldPartition/RuntimeHashSet/RuntimePartition.h | |
| Level | int32 | Optional level value that can be used to filter debug display | WorldPartition/RuntimeHashSet/RuntimePartition.h | |
| Name | FName | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| Priority | int32 | WorldPartition/RuntimeHashSet/RuntimePartition.h |